Event system

Nodedge uses its own events (and tries to avoid using Signal) to handle logic happening inside the Scene. If a class does handle some events, they are usually described at the top of the page in this documentation.

Any of the events is subscribable to and the methods for registering callback are called:


You can register to any of these events any time.

Events used in Nodedge:


Has Been Modified
when something has changed in the Scene
Item Selected
when Node or Edge is selected
Items Deselected
when deselect everything appears
Drag Enter
when something is Dragged onto the Scene. Here we do allow or deny the drag
when we Drop something into the Scene


History Modified
after History Stamp has been stored or restored
History Stored
after History Stamp has been stored
History Restored
after History Stamp has been restored